Video by Johnny Dopp Film
Most populous city of France, Paris
Sci-Fi Weapon from eXteel concept from NCSoft for the Bi-Monthly Polycount Challenge. Strictly adhering to concept colors while keeping low poly from high poly Hard Surface Modeling and using PBR Materials.
High Poly = 687,052 Tris
Low Poly = 7,107 Tris
Textures = 2048 x 2048 Albedo, Metalness, Roughness, Normal, Opacity, Emissive, and Ambient Occlusion
Softwares = 3D Studio Max, Maya, Adobe Photoshop, Substance Painter, XNormal, Instant Meshes, Unreal
Grace Liu Hearthstone Concept Mask of Mimicry from Polycount challenge. PBR strictly adhering to low Polygon limits while maintaining silhouette of form and baked normals.
High Poly = ? Cant remember
Low Poly = 3,400 Tris
Textures = 2048 x 2048 Albedo, Metalness, Roughness, Normal, Opacity, Emissive, and Ambient Occlusion
Softwares = 3D Studio Max, Maya, Adobe Photoshop, Substance Painter, XNormal, Instant Meshes, Unreal
Sci-Fi Weapon from eXteel concept from NCSoft for the Bi-Monthly Polycount Challenge. Strictly adhering to concept colors while keeping low poly from high poly Hard Surface Modeling and using PBR Materials.
High Poly = 687,052 Tris
Low Poly = 7,107 Tris
Textures = 2048 x 2048 Albedo, Metalness, Roughness, Normal, Opacity, Emissive, and Ambient Occlusion
Softwares = 3D Studio Max, Maya, Adobe Photoshop, Substance Painter, XNormal, Instant Meshes, Unreal
Sci-Fi Weapon from eXteel concept from NCSoft for the Bi-Monthly Polycount Challenge. Strictly adhering to concept colors while keeping low poly from high poly Hard Surface Modeling and using PBR Materials.
High Poly = 687,052 Tris
Low Poly = 7,107 Tris
Textures = 2048 x 2048 Albedo, Metalness, Roughness, Normal, Opacity, Emissive, and Ambient Occlusion
Softwares = 3D Studio Max, Maya, Adobe Photoshop, Substance Painter, XNormal, Instant Meshes, Unreal
Sci-Fi Weapon from eXteel concept from NCSoft for the Bi-Monthly Polycount Challenge. Strictly adhering to concept colors while keeping low poly from high poly Hard Surface Modeling and using PBR Materials.
High Poly = 687,052 Tris
Low Poly = 7,107 Tris
Textures = 2048 x 2048 Albedo, Metalness, Roughness, Normal, Opacity, Emissive, and Ambient Occlusion
Softwares = 3D Studio Max, Maya, Adobe Photoshop, Substance Painter, XNormal, Instant Meshes, Unreal
Sci-Fi Weapon from eXteel concept from NCSoft for the Bi-Monthly Polycount Challenge. Strictly adhering to concept colors while keeping low poly from high poly Hard Surface Modeling and using PBR Materials.
High Poly = 687,052 Tris
Low Poly = 7,107 Tris
Textures = 2048 x 2048 Albedo, Metalness, Roughness, Normal, Opacity, Emissive, and Ambient Occlusion
Softwares = 3D Studio Max, Maya, Adobe Photoshop, Substance Painter, XNormal, Instant Meshes, Unreal
Sci-Fi Weapon from eXteel concept from NCSoft for the Bi-Monthly Polycount Challenge. Strictly adhering to concept colors while keeping low poly from high poly Hard Surface Modeling and using PBR Materials.
High Poly = 687,052 Tris
Low Poly = 7,107 Tris
Textures = 2048 x 2048 Albedo, Metalness, Roughness, Normal, Opacity, Emissive, and Ambient Occlusion
Softwares = 3D Studio Max, Maya, Adobe Photoshop, Substance Painter, XNormal, Instant Meshes, Unreal
Sci-Fi Weapon from eXteel concept from NCSoft for the Bi-Monthly Polycount Challenge. Strictly adhering to concept colors while keeping low poly from high poly Hard Surface Modeling and using PBR Materials.
High Poly = 687,052 Tris
Low Poly = 7,107 Tris
Textures = 2048 x 2048 Albedo, Metalness, Roughness, Normal, Opacity, Emissive, and Ambient Occlusion
Softwares = 3D Studio Max, Maya, Adobe Photoshop, Substance Painter, XNormal, Instant Meshes, Unreal
Sci-Fi Weapon from eXteel concept from NCSoft for the Bi-Monthly Polycount Challenge. Strictly adhering to concept colors while keeping low poly from high poly Hard Surface Modeling and using PBR Materials.
High Poly = 687,052 Tris
Low Poly = 7,107 Tris
Textures = 2048 x 2048 Albedo, Metalness, Roughness, Normal, Opacity, Emissive, and Ambient Occlusion
Softwares = 3D Studio Max, Maya, Adobe Photoshop, Substance Painter, XNormal, Instant Meshes, Unreal
Hi my name is William Mitchell, I currently reside in Hawaii where me and my ohana is from. As much as I am from here I love to travel, see the world, embrace and learn of others cultures and meet many friendly faces.
My mission is to share my speed and efficiency of art with your company. The Hawaiian art form know as Lua is how I approach my artworks. I can break and fix and know how to move further faster. I dont think of mistakes because thier are none with constant rendition upon final creation of what the client wants. I am in complete comfort and control of my artwork more like mending, molding, and bending it to how I want or what the client wants. I do this by using both of my hands and living outside of the norm when drawing. Speed and effeciency. Lua is two in Hawaiian and it is balance. My art is like not at all like many others as I learned how to draw and create ambidextrously to show that you can step out of the one way, left or right hand norm. Check my IG at bad__brush.
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